After 13 years trapped beneath the suffocating depths of Cauldron Lake, Remedy Entertainment is about to break Alan Wake free of the darkness that has taken ahold of his mind. After such a lengthy departure, few expected to see Alan Wake 2 to be written into reality – thankfully, creative director Sam Lake never lost faith that we would, one day, once again wield the light. “I feel like I never left Alan Wake behind. There was always the full intention to return to him; there was always more story to tell, and the characters and the setting were too precious to be forgotten. The story kept growing and evolving through the years, and we created a new concept between every project. This time, after Control, everything finally clicked into place.” 카지노사이트
Control arrived in 2019 and introduced a wider populace of the game-playing public to Remedy’s penchant for engineering high-strangeness after almost two decades of Xbox exclusivity, and firmly established the concept of the ‘Remedy Connected Universe‘ through the release of Control: AWE. In the expansion, the fallout from the 2010 Bright Falls incident collided with the Federal Bureau of Control, with Wake’s penchant for rewriting reality seeping out of the Oceanview Motel and into the contorting hallways of The Oldest House. Jesse Faden, meet Alan Wake – the once-famous writer who is now desperate to be freed of a nightmare of his own design, no matter the cost.바카라사이트
Remedy will unleash the tortured author back into Bright Falls in 2023. ‘Tortured’ being the operative word here, with Remedy signaling that Alan Wake 2 will be a true survival horror experience – rather than an action game with Twin Peaks and Stephen King-inspired horror elements, as was the original. What this means for Alan Wake – its off-kilter atmosphere and snappy combat, leveraging the forces of light against darkness with a backpack full of lithium batteries – remains to be seen, although game director Kyle Rowley is only too happy to tease the tonal shift.
“I’d love to get into those kinds of details,” laughs Rowley, who served as lead designer of Quantum Break, “but we are not quite ready to reveal too much about our approach to survival horror just yet. What I will say is that we very much want to put a stake in the ground and say we are creating Remedy’s take on the survival horror genre. Gameplay, narrative, atmosphere, music – it’s all singing from the same hymn sheet, and that was very important for us from the outset.”온라인카지노